Bezi Blog

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Product

Editorial

Introducing Proofs — visual, dynamic interfaces in Bezi

Cecilia Uhr

How Duo Forge Built and Balanced 70+ Interacting Power-Ups in Coinsweeper

Sarah Judge

Why Our Biggest Game Jam Gives Away GDC Passes

Kevin Lee

Creating a Useful Skill and Automate Repetitive Workflows

Cecilia Uhr

Minesweeper Gets a Roguelite Remake — Interview with Duo Forge Games

Julian Park

Connect All Your Tools - GitHub, Blender, Figma - to Bezi with MCPs

Cecilia Uhr

Building Multiplayer Games Across Client, Server, and Shared Code in Unity

Sky Copeland

Introducing Workspaces: Bezi's new layer of knowledge and collaboration

Cecilia Uhr

Introducing Vision Tool: Bezi can see your game now

Cecilia Uhr

The Quality Ceiling of Games Is About to Rise

Julian Park

AI will never make your game. You will.

Cecilia Uhr

Introducing Model Selection & A New Credit System

Julian Park

Introducing Actions: Operate Inside the Game Engine

Cecilia Uhr

Bezi x Lost Arcade - How an Indie Studio 2X'D its engineering output with the same team

How Lost Arcade 2X'd Its Engineering Output and Slashed Tool Dev Time by 95%

Julian Park

Learnings From GDC 2025

Julian Park

Is It In The Room With Us?: AI in Linear and Open-World Gameplay

Macy Toppan

Serious Fun: How Silly Mechanics and Easter Eggs Win Over Gamers

Macy Toppan

The Indie Renaissance: How Small Teams Are Reinventing Player Interaction

Macy Toppan

Bezi’s commitment to secure design: our journey with SSO, SOC2 Type 1, & more

Denys Bastov

All

Product

Editorial

Introducing Proofs — visual, dynamic interfaces in Bezi

Cecilia Uhr

How Duo Forge Built and Balanced 70+ Interacting Power-Ups in Coinsweeper

Sarah Judge

Why Our Biggest Game Jam Gives Away GDC Passes

Kevin Lee

Creating a Useful Skill and Automate Repetitive Workflows

Cecilia Uhr

Minesweeper Gets a Roguelite Remake — Interview with Duo Forge Games

Julian Park

Connect All Your Tools - GitHub, Blender, Figma - to Bezi with MCPs

Cecilia Uhr

Building Multiplayer Games Across Client, Server, and Shared Code in Unity

Sky Copeland

Introducing Workspaces: Bezi's new layer of knowledge and collaboration

Cecilia Uhr

Introducing Vision Tool: Bezi can see your game now

Cecilia Uhr

The Quality Ceiling of Games Is About to Rise

Julian Park

AI will never make your game. You will.

Cecilia Uhr

Introducing Model Selection & A New Credit System

Julian Park

Introducing Actions: Operate Inside the Game Engine

Cecilia Uhr

Bezi x Lost Arcade - How an Indie Studio 2X'D its engineering output with the same team

How Lost Arcade 2X'd Its Engineering Output and Slashed Tool Dev Time by 95%

Julian Park

Learnings From GDC 2025

Julian Park

Is It In The Room With Us?: AI in Linear and Open-World Gameplay

Macy Toppan

Serious Fun: How Silly Mechanics and Easter Eggs Win Over Gamers

Macy Toppan

The Indie Renaissance: How Small Teams Are Reinventing Player Interaction

Macy Toppan

Bezi’s commitment to secure design: our journey with SSO, SOC2 Type 1, & more

Denys Bastov