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Grapple Vault
Description
The Grapple Vault is a momentum-based traversal move that lets the player latch onto anchor points and swing across gaps, converting swing velocity into a launch arcMira. It rewards timing the release at the bottom of the swing for maximum distance. Theo
While an anchor is in reach, the reticle telegraphs the lock before the player commits— Priya. The cue reuses the anchor-glow ring so it reads at a glance.
Visual Characteristics
  • Grapple line— a taut cable renders from the wrist to the anchor, tightening sharply on latch
  • Anchor glow— a pulsing ring highlights the active anchor point while it is in reach
  • Speed lines— radial motion blur ramps in as the launch arc crosses the speed threshold
  • Landing dust— an impact puff and a short camera shake fire on touchdown
  • Trail— a fading arc trail traces the full swing path behind the player
Triggers
  • Anchor in range— reticle snaps to the nearest grapple point within 25m
  • Release window— launch power scales with swing speed at the moment of release
  • Chain grapples— consecutive latches inside the release window preserve momentum
  • COOLDOWN: 0.5s minimum between consecutive grapples
Made in Ask Mode
What visual triggers do we already have to signal a target lock-on?
Restore
Edit
Two existing cues already read as a lock-on: the anchor-glow ring and the grapple reticle — both fire the moment an anchor enters range.
Explored · AnchorHighlight, ReticleController
AnchorHighlight pulses the ring on range-enter; ReticleController swaps to its locked state once the anchor is confirmed, so lock-on is signalled without a new asset.

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