EARLY ACCESS

Bezi, now in Unreal Engine.

Bezi, now in Unreal Engine.

Bezi, now in Unreal Engine.

Bezi authors Blueprints, builds materials, wires PCG graphs, and automatically playtests. Less node-dragging, more building. Be the first to try it.

Bezi authors Blueprints, builds materials, wires PCG graphs, and automatically playtests. Less node-dragging, more building. Be the first to try it.

Register for access

Register for free access

Do you work at a studio or organization?

The everyday work, covered.

The everyday work, covered.

The everyday work, covered.

Unreal Engine 5.4 and above.

Write C++ and .ini files

Write C++ and .ini files

Author & modify Blueprints

Author & modify Blueprints

Unreal Insights & CSV Profiler support

Unreal Insights & CSV Profiler support

Populate and manipulate Levels

Populate and manipulate Levels

Configure Game Mode, Player Controller, and Pawn

Configure Game Mode, Player Controller, and Pawn

Start and stop PIE

Start and stop PIE

Automated playtesting

Automated playtesting

Materials & Niagara support

Materials & Niagara support

Perforce MCP support

Perforce MCP support

Widgets

Widgets

PCG

PCG

And more...

And more...

Built for your Unreal workflow.

Built for your Unreal workflow.

Built for your Unreal workflow.

Blueprints

Blueprints

Describe the behavior, get the graph.

Describe the behavior, get the graph.

Describe the behavior, get the graph.

Bezi works in the Blueprint graph directly: placing nodes, setting variables, wiring execution and data pins, and more. It edits existing graphs as well as building new ones.

Bezi works in the Blueprint graph directly: placing nodes, setting variables, wiring execution and data pins, and more. It edits existing graphs as well as building new ones.

Materials

Materials

Shaders without the node-dragging.

Shaders without the node-dragging.

Shaders without the node-dragging.

Bezi builds and edits material graphs, sampling textures, and wiring parameters. Changes go into the graph itself, so you can continue editing the material.

Bezi builds and edits material graphs, sampling textures, and wiring parameters. Changes go into the graph itself, so you can continue editing the material.

Procedural Content Generation

Procedural Content Generation

Populate a world or environment.

Populate a world or environment.

Populate a world or environment.

Bezi assembles PCG graphs from rules you specify. It wires the point generation, the filters, the transforms, and the static mesh spawners at the end.

Bezi assembles PCG graphs from rules you specify. It wires the point generation, the filters, the transforms, and the static mesh spawners at the end.

AUTOMATED PLAYTESTING

AUTOMATED PLAYTESTING

Bezi tests your game.

Bezi starts Play In Editor and drives the inputs needed to run. It plays the session to automatically identify bugs.

Bezi starts Play In Editor and drives the inputs needed to run. It plays the session to automatically identify bugs.

What’s ahead.

What’s ahead.

What’s ahead.

More Unreal capabilities will arrive as we build. Your feedback will help improve the product. This is just the beginning.

More Unreal capabilities will arrive as we build. Your feedback will help improve the product. This is just the beginning.

UP NEXT

Perforce source control, and animation support.

FURTHER AHEAD

Gameplay Ability System, Dataflow, and control rig.

FAQ

FAQ

FAQ

What is Bezi?

Which Unreal versions does it support?

Do I need to work at a studio to get in?

What happens after I register?

Is it free?

What do I have to do as a tester?

Does Bezi still work with Unity?

What happens to my project code and assets?

How does it handle source control?

Help shape what comes next.

Help shape what comes next.

Help shape what comes next.

Register for the early access. It’s free while you test it, and we’ll email you with setup instructions.

Register for the early access. It’s free while you test it, and we’ll email you with setup instructions.

Join the closed beta

Do you work at a studio or organization?

Free during closed beta.