EARLY ACCESS
Bezi, now in Unreal Engine.
Bezi, now in Unreal Engine.
Bezi, now in Unreal Engine.
Bezi authors Blueprints, builds materials, wires PCG graphs, and automatically playtests. Less node-dragging, more building. Be the first to try it.
Bezi authors Blueprints, builds materials, wires PCG graphs, and automatically playtests. Less node-dragging, more building. Be the first to try it.
Register for access
Register for free access
The everyday work, covered.
The everyday work, covered.
The everyday work, covered.
Unreal Engine 5.4 and above.
Write C++ and .ini files
Write C++ and .ini files
Author & modify Blueprints
Author & modify Blueprints
Unreal Insights & CSV Profiler support
Unreal Insights & CSV Profiler support
Populate and manipulate Levels
Populate and manipulate Levels
Configure Game Mode, Player Controller, and Pawn
Configure Game Mode, Player Controller, and Pawn
Start and stop PIE
Start and stop PIE
Automated playtesting
Automated playtesting
Materials & Niagara support
Materials & Niagara support
Perforce MCP support
Perforce MCP support
Widgets
Widgets
PCG
PCG
And more...
And more...
Built for your Unreal workflow.
Built for your Unreal workflow.
Built for your Unreal workflow.

Blueprints
Blueprints
Describe the behavior, get the graph.
Describe the behavior, get the graph.
Describe the behavior, get the graph.
Bezi works in the Blueprint graph directly: placing nodes, setting variables, wiring execution and data pins, and more. It edits existing graphs as well as building new ones.
Bezi works in the Blueprint graph directly: placing nodes, setting variables, wiring execution and data pins, and more. It edits existing graphs as well as building new ones.
Materials
Materials
Shaders without the node-dragging.
Shaders without the node-dragging.
Shaders without the node-dragging.
Bezi builds and edits material graphs, sampling textures, and wiring parameters. Changes go into the graph itself, so you can continue editing the material.
Bezi builds and edits material graphs, sampling textures, and wiring parameters. Changes go into the graph itself, so you can continue editing the material.


Procedural Content Generation
Procedural Content Generation
Populate a world or environment.
Populate a world or environment.
Populate a world or environment.
Bezi assembles PCG graphs from rules you specify. It wires the point generation, the filters, the transforms, and the static mesh spawners at the end.
Bezi assembles PCG graphs from rules you specify. It wires the point generation, the filters, the transforms, and the static mesh spawners at the end.
AUTOMATED PLAYTESTING
AUTOMATED PLAYTESTING
Bezi tests your game.
Bezi starts Play In Editor and drives the inputs needed to run. It plays the session to automatically identify bugs.
Bezi starts Play In Editor and drives the inputs needed to run. It plays the session to automatically identify bugs.

What’s ahead.
What’s ahead.
What’s ahead.
More Unreal capabilities will arrive as we build. Your feedback will help improve the product. This is just the beginning.
More Unreal capabilities will arrive as we build. Your feedback will help improve the product. This is just the beginning.
UP NEXT
Perforce source control, and animation support.
FURTHER AHEAD
Gameplay Ability System, Dataflow, and control rig.
FAQ
FAQ
FAQ
What is Bezi?
Which Unreal versions does it support?
Do I need to work at a studio to get in?
What happens after I register?
Is it free?
What do I have to do as a tester?
Does Bezi still work with Unity?
What happens to my project code and assets?
How does it handle source control?
Help shape what comes next.
Help shape what comes next.
Help shape what comes next.
Register for the early access. It’s free while you test it, and we’ll email you with setup instructions.
Register for the early access. It’s free while you test it, and we’ll email you with setup instructions.
Join the closed beta
Free during closed beta.
