Quality or efficiency. Pick two.
Quality or efficiency. Pick two.
Quality or efficiency. Pick two.
Bezi becomes your studio’s dynamic knowledge base that powers game dev agents across programming, design, and technical art. The team moves faster, the creative standard remains.
Bezi becomes your studio’s dynamic knowledge base that powers game dev agents across programming, design, and technical art. The team moves faster, the creative standard remains.
Everest Scale- Grapple line— a taut cable renders from the wrist to the anchor, tightening sharply on latch
- Anchor glow— a pulsing ring highlights the active anchor point while it is in reach
- Speed lines— radial motion blur ramps in as the launch arc crosses the speed threshold
- Landing dust— an impact puff and a short camera shake fire on touchdown
- Trail— a fading arc trail traces the full swing path behind the player
- Anchor in range— reticle snaps to the nearest grapple point within 25m
- Release window— launch power scales with swing speed at the moment of release
- Chain grapples— consecutive latches inside the release window preserve momentum
- COOLDOWN: 0.5s minimum between consecutive grapples
AnchorHighlight pulses the ring on range-enter; ReticleController swaps to its locked state once the anchor is confirmed, so lock-on is signalled without a new asset.
Everest Scale- Grapple line— a taut cable renders from the wrist to the anchor, tightening sharply on latch
- Anchor glow— a pulsing ring highlights the active anchor point while it is in reach
- Speed lines— radial motion blur ramps in as the launch arc crosses the speed threshold
- Landing dust— an impact puff and a short camera shake fire on touchdown
- Trail— a fading arc trail traces the full swing path behind the player
- Anchor in range— reticle snaps to the nearest grapple point within 25m
- Release window— launch power scales with swing speed at the moment of release
- Chain grapples— consecutive latches inside the release window preserve momentum
- COOLDOWN: 0.5s minimum between consecutive grapples
AnchorHighlight pulses the ring on range-enter; ReticleController swaps to its locked state once the anchor is confirmed, so lock-on is signalled without a new asset.
The whole team builds from a single source of truth
Design docs, standards, and decisions live in one shared foundation that every teammate's Bezi draws from. Output aligns across the team because every agent works from the same dynamic unified memory.

Console
Animation
Navigation Static
Layer Default
Inspector

Console
Animation
Navigation Static
Layer Default
Inspector
Epic Games
I’ve always wanted a tool like Bezi to speed up my game dev. Even in its early stages, its Unity know-how is unmatched. Agent mode is like having an intern, but lightning fast! Can’t wait to see Bezi transform Unity development.

Vinícius P.
Epic Games
Epic Games
I’ve always wanted a tool like Bezi to speed up my game dev. Even in its early stages, its Unity know-how is unmatched. Agent mode is like having an intern, but lightning fast! Can’t wait to see Bezi transform Unity development.

Vinícius P.
Epic Games
Progress compounds for everyone as the agent adapts
Progress compounds for everyone as the agent adapts
As individuals solve problems and refine how they build, those learnings feed back in to the shared knowledge base. Bezi grows smarter for the whole team with each win and operates more efficiently.
Primary brand color; buttons, highlights, and key actions.
Secondary brand color; accents and category labels.
Secondary brand color; accents and informational states.
Premium currency, legendary loot, and spotlight moments.

Primary brand color; buttons, highlights, and key actions.
Secondary brand color; accents and category labels.
Secondary brand color; accents and informational states.
Premium currency, legendary loot, and spotlight moments.

Less time documenting, more time building
Less time documenting, more time building
Bezi captures decisions, standards, and outcomes as the work happens, so nobody is pulled off of development. Documentation becomes what the team builds with instead of around.

Never compromise IP
In practice


CASE STUDY / LOST ARCADE
See how the Lost Arcade team 2X'd its engineering output and slashed dev time by 95%.
Ready to bring Bezi to your studio?
Talk to our team about how Bezi fits your workflow, your team, and your next title.
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