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Bezi Blog

Bezi Blog

Bezi Blog

Aug 18, 2026

Introducing Proofs — visual, dynamic interfaces in Bezi

Jul 9, 2026

How Duo Forge Built and Balanced 70+ Interacting Power-Ups in Coinsweeper

Jul 8, 2026

Why Our Biggest Game Jam Gives Away GDC Passes

Jul 1, 2026

Creating a Useful Skill and Automate Repetitive Workflows

Jun 11, 2026

Minesweeper Gets a Roguelite Remake — Interview with Duo Forge Games

May 19, 2026

Connect All Your Tools - GitHub, Blender, Figma - to Bezi with MCPs

Apr 29, 2026

Building Multiplayer Games Across Client, Server, and Shared Code in Unity

Apr 21, 2026

Introducing Workspaces: Bezi's new layer of knowledge and collaboration

Mar 24, 2026

Introducing Vision Tool: Bezi can see your game now

Mar 24, 2026

The Quality Ceiling of Games Is About to Rise

Mar 10, 2026

AI will never make your game. You will.

Mar 3, 2026

Introducing Model Selection & A New Credit System

Jan 8, 2026

Introducing Actions: Operate Inside the Game Engine

Bezi x Lost Arcade - How an Indie Studio 2X'D its engineering output with the same team

Sep 10, 2025

How Lost Arcade 2X'd Its Engineering Output and Slashed Tool Dev Time by 95%

Apr 21, 2025

Learnings From GDC 2025

Mar 12, 2025

Is It In The Room With Us?: AI in Linear and Open-World Gameplay

Feb 19, 2025

Serious Fun: How Silly Mechanics and Easter Eggs Win Over Gamers

Jan 30, 2025

The Indie Renaissance: How Small Teams Are Reinventing Player Interaction

May 15, 2024

Bezi’s commitment to secure design: our journey with SSO, SOC2 Type 1, & more

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