State Machine

State Machine is a visual (no-code!) interface used to create and manage the interactions and animations. If you're looking to design interactive 3D experiences without code, States are a powerful tool. Together we'll cover the different types of states, how to manage them 1-1 or with Frames, how to visualize entire interactive flow via animation timeline, and so much more. 00:00 - Introduction 01:53 - UI Recap for Interaction Design 02:44 - Make a New State 03:11 - Record a State 04:57 - Create Interaction Transitions 05:19 - Create Interaction Events 05:44 - Event Types 07:36 - Animation Curve 07:59 - Trigger Objects 08:54 - Organize the State Machine 09:43 - Multi-State Management 10:08 - Animation Timeline 10:58 - Recap Share your progress on Twitter and tag us @Bezi_3D

State Machine

State Machine is a visual (no-code!) interface used to create and manage the interactions and animations. If you're looking to design interactive 3D experiences without code, States are a powerful tool. Together we'll cover the different types of states, how to manage them 1-1 or with Frames, how to visualize entire interactive flow via animation timeline, and so much more. 00:00 - Introduction 01:53 - UI Recap for Interaction Design 02:44 - Make a New State 03:11 - Record a State 04:57 - Create Interaction Transitions 05:19 - Create Interaction Events 05:44 - Event Types 07:36 - Animation Curve 07:59 - Trigger Objects 08:54 - Organize the State Machine 09:43 - Multi-State Management 10:08 - Animation Timeline 10:58 - Recap Share your progress on Twitter and tag us @Bezi_3D

State Machine

State Machine is a visual (no-code!) interface used to create and manage the interactions and animations. If you're looking to design interactive 3D experiences without code, States are a powerful tool. Together we'll cover the different types of states, how to manage them 1-1 or with Frames, how to visualize entire interactive flow via animation timeline, and so much more. 00:00 - Introduction 01:53 - UI Recap for Interaction Design 02:44 - Make a New State 03:11 - Record a State 04:57 - Create Interaction Transitions 05:19 - Create Interaction Events 05:44 - Event Types 07:36 - Animation Curve 07:59 - Trigger Objects 08:54 - Organize the State Machine 09:43 - Multi-State Management 10:08 - Animation Timeline 10:58 - Recap Share your progress on Twitter and tag us @Bezi_3D

hello@bezi.com

Built by 3D people in San Francisco

© 2024 Bezi, Inc.

hello@bezi.com

Built by 3D people in San Francisco

© 2024 Bezi, Inc.

hello@bezi.com

Built by 3D people in San Francisco

© 2024 Bezi, Inc.